Source code for discord.events.voice

"""
The MIT License (MIT)

Copyright (c) 2021-present Pycord Development

Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),
to deal in the Software without restriction, including without limitation
the rights to use, copy, modify, merge, publish, distribute, sublicense,
and/or sell copies of the Software, and to permit persons to whom the
Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.
"""

import asyncio
import logging
from typing import TYPE_CHECKING, Any

from typing_extensions import Self, override

from discord.app.event_emitter import Event
from discord.app.state import ConnectionState
from discord.enums import VoiceChannelEffectAnimationType, try_enum
from discord.member import Member, VoiceState
from discord.raw_models import RawVoiceChannelStatusUpdateEvent
from discord.utils.private import get_as_snowflake

if TYPE_CHECKING:
    from discord.abc import VocalGuildChannel
    from discord.emoji import PartialEmoji
    from discord.guild import Guild
    from discord.soundboard import PartialSoundboardSound, SoundboardSound
    from discord.types.channel import VoiceChannelEffectSend as VoiceChannelEffectSendPayload

_log = logging.getLogger(__name__)


async def logging_coroutine(coroutine, *, info: str) -> None:
    """Helper to log exceptions in coroutines."""
    try:
        await coroutine
    except Exception:
        _log.exception("Exception occurred during %s", info)


[docs] class VoiceStateUpdate(Event): """Called when a member changes their voice state. The following, but not limited to, examples illustrate when this event is called: - A member joins a voice or stage channel. - A member leaves a voice or stage channel. - A member is muted or deafened by their own accord. - A member is muted or deafened by a guild administrator. This requires :attr:`Intents.voice_states` to be enabled. Attributes ---------- member: :class:`Member` The member whose voice states changed. before: :class:`VoiceState` The voice state prior to the changes. after: :class:`VoiceState` The voice state after the changes. """ __event_name__: str = "VOICE_STATE_UPDATE" member: Member before: VoiceState after: VoiceState @classmethod @override async def __load__(cls, data: Any, state: ConnectionState) -> Self | None: guild = await state._get_guild(get_as_snowflake(data, "guild_id")) channel_id = get_as_snowflake(data, "channel_id") flags = state.member_cache_flags # state.user is *always* cached when this is called self_id = state.user.id # type: ignore if guild is None: return if int(data["user_id"]) == self_id: voice = state._get_voice_client(guild.id) if voice is not None: coro = voice.on_voice_state_update(data) asyncio.create_task(logging_coroutine(coro, info="Voice Protocol voice state update handler")) member, before, after = await guild._update_voice_state(data, channel_id) # type: ignore if member is None: _log.debug( "VOICE_STATE_UPDATE referencing an unknown member ID: %s. Discarding.", data["user_id"], ) return if flags.voice: if channel_id is None and flags._voice_only and member.id != self_id: # Only remove from cache if we only have the voice flag enabled # Member doesn't meet the Snowflake protocol currently guild._remove_member(member) # type: ignore elif channel_id is not None: await guild._add_member(member) self = cls() self.member = member self.before = before self.after = after return self
[docs] class VoiceServerUpdate(Event): """Called when the voice server is updated. .. note:: This is an internal event used by the voice protocol. It is not dispatched to user code. """ __event_name__: str = "VOICE_SERVER_UPDATE" @classmethod @override async def __load__(cls, data: Any, state: ConnectionState) -> Self | None: try: key_id = int(data["guild_id"]) except KeyError: key_id = int(data["channel_id"]) vc = state._get_voice_client(key_id) if vc is not None: coro = vc.on_voice_server_update(data) asyncio.create_task(logging_coroutine(coro, info="Voice Protocol voice server update handler")) # This event doesn't dispatch to user code, it's internal for voice protocol return None
[docs] class VoiceChannelStatusUpdate(Event): """Called when someone updates a voice channel status. Attributes ---------- raw: :class:`RawVoiceChannelStatusUpdateEvent` The raw voice channel status update payload. channel: :class:`VoiceChannel` | :class:`StageChannel` The channel where the voice channel status update originated from. old_status: :class:`str` | None The old voice channel status. new_status: :class:`str` | None The new voice channel status. """ __event_name__: str = "VOICE_CHANNEL_STATUS_UPDATE" raw: RawVoiceChannelStatusUpdateEvent channel: "VocalGuildChannel" old_status: str | None new_status: str | None @classmethod @override async def __load__(cls, data: Any, state: ConnectionState) -> Self | None: raw = RawVoiceChannelStatusUpdateEvent(data) guild = await state._get_guild(int(data["guild_id"])) channel_id = int(data["id"]) if guild is None: _log.debug( "VOICE_CHANNEL_STATUS_UPDATE referencing unknown guild ID: %s. Discarding.", data["guild_id"], ) return channel = guild.get_channel(channel_id) if channel is None: _log.debug( "VOICE_CHANNEL_STATUS_UPDATE referencing an unknown channel ID: %s. Discarding.", channel_id, ) return old_status = channel.status channel.status = data.get("status", None) self = cls() self.raw = raw self.channel = channel # type: ignore self.old_status = old_status self.new_status = channel.status return self
[docs] class VoiceChannelEffectSend(Event): """Called when a voice channel effect is sent. Attributes ---------- animation_type: :class:`VoiceChannelEffectAnimationType` The type of animation that is being sent. animation_id: :class:`int` The ID of the animation that is being sent. sound: :class:`SoundboardSound` | :class:`PartialSoundboardSound` | None The sound that is being sent, could be ``None`` if the effect is not a sound effect. guild: :class:`Guild` The guild in which the sound is being sent. user: :class:`Member` The member that sent the sound. channel: :class:`VoiceChannel` | :class:`StageChannel` The voice channel in which the sound is being sent. emoji: :class:`PartialEmoji` | None The emoji associated with the effect, if any. """ __event_name__: str = "VOICE_CHANNEL_EFFECT_SEND" def __init__( self, *, animation_type: VoiceChannelEffectAnimationType, animation_id: int, sound: "SoundboardSound | PartialSoundboardSound | None", guild: "Guild", user: Member, channel: "VocalGuildChannel", emoji: "PartialEmoji | None", ) -> None: self.animation_type = animation_type self.animation_id = animation_id self.sound = sound self.guild = guild self.user = user self.channel = channel self.emoji = emoji @classmethod @override async def __load__(cls, data: "VoiceChannelEffectSendPayload", state: ConnectionState) -> Self | None: from discord.emoji import PartialEmoji from discord.soundboard import PartialSoundboardSound channel_id = int(data["channel_id"]) user_id = int(data["user_id"]) guild_id = int(data["guild_id"]) guild = await state._get_guild(guild_id) if guild is None: _log.debug( "VOICE_CHANNEL_EFFECT_SEND referencing unknown guild ID: %s. Discarding.", guild_id, ) return channel = guild.get_channel(channel_id) if channel is None: _log.debug( "VOICE_CHANNEL_EFFECT_SEND referencing an unknown channel ID: %s. Discarding.", channel_id, ) return user = guild.get_member(user_id) if user is None: _log.debug( "VOICE_CHANNEL_EFFECT_SEND referencing an unknown user ID: %s. Discarding.", user_id, ) return # Create sound if present sound = None if data.get("sound_id"): sound = PartialSoundboardSound(data, state, state.http) # Create emoji if present emoji = None if raw_emoji := data.get("emoji"): emoji = PartialEmoji( name=raw_emoji.get("name"), animated=raw_emoji.get("animated", False), id=int(raw_emoji["id"]) if raw_emoji.get("id") else None, ) return cls( animation_type=try_enum(VoiceChannelEffectAnimationType, data["animation_type"]), animation_id=int(data["animation_id"]), sound=sound, guild=guild, user=user, channel=channel, # type: ignore emoji=emoji, )